Change Log
UEFN
04.2025
Scoreboard Improvements
- Reworked round-by-round statistics display
- Mid-game: Shows current round stats only
- End-game: Displays cumulative stats across all rounds
- Optimized win condition tracking between rounds
Storm System Update
- Implemented new storm timeline:
- 1 minute: Initial spawn and start
- 3 minutes: Active shrinking phase
- 1 minute: Final circle formation and closure
New Features
- Added 2 random airstrike supply drops per match
- Enhanced team hangars with:
- Framed minimaps
- Sponsor-ready billboard spaces
- Visual upgrades across all areas
Building & Collision Updates
- Refined collision precision on:
- Red brick buildings
- Warehouse structures
- Changes based on playtest feedback
Visual & UI Improvements
- Updated Heavy Class description to "Grenade Launcher"
- Removed redundant lighting and props
- Optimized game performance through cleanup
08.2024
Blackpoint Battle Royale • UEFN • Update v1.3.
New Feature
- Added pre-game team rooms with unique areas for each team
- Implemented new team selection system
- Custom selection room
- Teleport functionality
- Team decals for visual identification
- Set standard team size to 5 players
Bug Fixes
- Fixed building corner and roof mantling issues
- Resolved elimination detection for proper round endings
- Corrected auto-team assignment defaulting to "red" team
- Fixed round completion and win state triggers
Player Count Improvements
- Optimized lobby system to support both 20 and 24-player matches
- Updated UI to display correct maximum player counts
- Implemented proper team distribution across all lobby sizes
Technical Updates
- Completed system testing and documentation review
- Refined pre-game area functionality
- Enhanced round-end settings