Change Log

UEFN

04.2025

Scoreboard Improvements

  • Reworked round-by-round statistics display
  • Mid-game: Shows current round stats only
  • End-game: Displays cumulative stats across all rounds
  • Optimized win condition tracking between rounds

Storm System Update

  • Implemented new storm timeline:
  • 1 minute: Initial spawn and start
  • 3 minutes: Active shrinking phase
  • 1 minute: Final circle formation and closure

New Features

  • Added 2 random airstrike supply drops per match
  • Enhanced team hangars with:
  • Framed minimaps
  • Sponsor-ready billboard spaces
  • Visual upgrades across all areas

Building & Collision Updates

  • Refined collision precision on:
  • Red brick buildings
  • Warehouse structures
  • Changes based on playtest feedback

Visual & UI Improvements

  • Updated Heavy Class description to "Grenade Launcher"
  • Removed redundant lighting and props
  • Optimized game performance through cleanup

    08.2024

    Blackpoint Battle Royale • UEFN • Update v1.3.

    New Feature

    • Added pre-game team rooms with unique areas for each team
    • Implemented new team selection system
    • Custom selection room
    • Teleport functionality
    • Team decals for visual identification
    • Set standard team size to 5 players

    Bug Fixes

    • Fixed building corner and roof mantling issues
    • Resolved elimination detection for proper round endings
    • Corrected auto-team assignment defaulting to "red" team
    • Fixed round completion and win state triggers

    Player Count Improvements

    • Optimized lobby system to support both 20 and 24-player matches
    • Updated UI to display correct maximum player counts
    • Implemented proper team distribution across all lobby sizes

    Technical Updates

    • Completed system testing and documentation review
    • Refined pre-game area functionality
    • Enhanced round-end settings